As this should be minimized in addition to its random nature, it should not influence your fury calculations.įury declines after combat over time down to zero. A small amount of fury is gained by taking damage from enemies. ![]() There are three primary fury generators that can be used without interruption and several fury generators with cooldowns. The base maximum fury is 100, this can be increased by items and skills. It is build up by fury generators and used by fury spenders. Every point in strength also increase the damage of the barbarians attacks by 1%. Only the barbarian can wear Mighty Belts. Because of his battle hardened state he has an additional 30% damage reduction against every damage source. The barb can dual wield one handed melee weapon and use the weapon class Mighty Weapon. The Barbarian, like any other class has a few special traits. Later on I’ve been mostly relying on “heal X amount per nearby enemy” aspect.Diablo 3 Barbarian Complete Strategy Guide by Rhaloz If you’re opposed to taking a detour, can try upheaval in the meantime but I think either skills benefit from aspects that increase damage after few basic hits or if you generate fury while at max (I’ve had this one at 60% on the 2h slashing weapon for a long while).Īs for healing you can either take 2 shouts and the shouts passives to heal per second everytime they are up or ironskin with the bottom “rune” can also easily sustain you. There’s a dungeon in scosglen (the zone north of where you start) that has the HotA aspect and the even the minimum roll is enough to get that skill going (use the variant that you do more damage with more fury and try to cast it near max fury). ![]() I’ve avoided using WW at all since it’s not my style of play but I have mainly used HotA (hammer of the ancients) to level and its my build atm (wt3-lvl 64).
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